Category Archives: Computing

Clear as Maths!

This post follows on (loosely) from a previous discussion on maths and computing and asks what it really means to ‘prove’ something in each discipline.

An apocryphal story has an Oxbridge maths don lecturing to a group of undergraduates … After some time completely filling a huge blackboard with heavy calculus – with accompanying commentary, he turns to the class and casually notes, “So then, it’s clear that …” (the exact claim isn’t important). As he turns to resume his chalk-work, a particularly bold student enquires, “Excuse me, Professor; but is that really ‘clear’?” The don steps back and surveys his work; studying the entire board from top-left to bottom-right, with numerous head and eye movements to-and-fro – even some pointing – to cross-check various parts with each other. After a full five minutes of silent contemplation, he turns back to the students, smiles, announces, “Yes!”, and carries on as before.

So who’s defining ‘clear’ here?

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It’s a ‘Full Stop’. Period!

The Americans say ‘period’; the British say ‘full stop’.  So, which is it?  And what does this have to do with Computing?

The USA gets a lot of stick for ‘American English’ (AE) and it’s fundamentally unfair.  Both AE and BE (‘British English’) have their origins in multiple phases of British history over the past few hundred years and both have evolved and expanded since.  Both are very different from the language of the UK in the 17th and 18th centuries and there’s even some argument for saying that AE is a closer match than BE in that it’s stayed truer to the original principles.  Bill Bryson is very worth reading on this.  In fact, general comparison is almost impossible but a more focused approach might yield something useful, so let’s try …
Take the ‘.’ character used by both versions of English at the end of a sentence.  What is it?  Is it a ‘full stop’ (BE) or a ‘period’ (AE)?  Surely, it’s just a matter of taste?  There can’t be a right or wrong, can there?  Well, let’s see …
And here comes the Computer Science: more particularly, the programming …

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Global Game Jam (Does what it says on the tin)

Some gaming news for a change; we probably don’t do this sort of thing often enough on this blog … On Friday 23rd of January, students and staff across the world will be taking part in the two-day Global Game Jam (GGJ) event.  GGJ’s goal is for tens of thousands of would-be developers to come together in a shared attempt to make thousands of computer games from start to finish within a strict 48-hour period.  The event is designed to bring people together from all backgrounds and encourage creative thinking – resulting in the development of a variety of small but innovative and experimental games.

As a local illustration, once again, Glyndwr University is representing Wales in the 2015 GGJ and, by participating, its students and staff are hoping to help set another world record for the world’s largest ‘Jam’. Continue reading


The Ins and Outs of Robot Sex

This post is not for the faint-hearted or easily offended. With the First International Congress on Love and Sex with Robots taking place in Portugal this week, once again, many of the key issues relating to emerging technology extend well beyond the purely technological …

Without labouring on detail, there’s a certain type of spiritual confession, which takes place all over the world, in which past sexual conduct is a major aspect.  Some crude advice often given to those (males, in this case) about to confess is along the lines of, “Don’t worry – I’ve heard it all before. In the end, there’s only five things you can really have sex with: a man, a woman, a child, an animal and a milk bottle.”  So … in the AI simulated world of the future, does that taxonomy still work?  Is an android sex-machine still a milk bottle or something more? Continue reading